![]() Unity primitives already have correct UV2.Ģ. If you did not unwrap models for lightmapping, make sure to check Generate Lightmap UVs on the asset. Meshes must have non-overlapping UV for lightmapping. Add some model or primitive and mark it as Static. You should now see Bakery menu added to the editor:ġ. In which case you should click "Go Ahead". Unity will then import Bakery and compile the scripts. Experienced users may want to untick the examples folder for a more lightweight installation.įiles will be imported to Assets/Bakery and Assets/Editor/圆4/Bakery. If it's your first time using Bakery, it is recommended you just click Import. Unity will show a list of files to import. Import Bakery to your project via Asset Store.Ģ. Use the Game-Ready (standard) driver, not the "Studio" one. Make sure you have the latest GPU driver.Make sure your project does not have any script compilation errors, as it will prevent Bakery scripts from compiling as well.You can use lightmaps baked with Bakery anywhere. System requirements are for developer machine, not target platform. Bakery was tested on all versions from 5.6 to 2020. ![]() Minimum supported model is Kepler (GeForce 650 or newer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |